Here’s what I learned from CheckPoint S3E7.

  • StarDock did something? Oh please, let it be a new Star Control.
  • What’s new? Something. At least CheckPoint has a direction that I can get behind with “new games are not inherently funny”.
  • A Plants vs. Zombies demake for the Sega Genesis? Those Russians can do anything when they set their mind to it. Like anyone can. In other news: I’m still waiting on my Kickstarted Pier Solar port to the Xbox 360, WaterMelon.
  • Of all of the properties to derive movies from, some bozo production studio has chosen Gran Turismo? :facepalm:
  • I am equally upset that the Tekken Revolution title will not have a mutant salmon as a playable character. Also, was that Paul I heard in the background? BRING PAUL BACK!
  • Spelunky ported to the PC? I guess folks are happy, I suppose? Was this a thing on the XBLA? I admit, I’ve missed a lot of indie games on that store.
  • Oh man. Stardock is rebooting the Star Control series? EXCELLENT. Graham is completely on point here. Star Control II was the pinnacle of the simulation genre in its heyday and it never took itself too seriously because it always remembered that it was a game, first and foremost. Stardock better be treading carefully with how it restarts Star Control for a generation of gamers who need to be explicitly told everything they need to do at all times.
  • They can’t let go of the Tekken story. I can’t really blame them, but I’d rather see them make some more Canada jokes or something. Or hey, Paul is there on set. Why not bring him in?
  • My Little Pony items on Xbox Live? Great. It makes it that much easier to tell who I should be removing from my friends list based on their brony status. Because fuck bronies.

Here’s what I learned from CheckPoint S3E6.

  • Steam sale joke warranted. That sale is bananas.
  • ComicCon jokes!
  • Ditching the stretch goal trend is probably a good move. With the indie gaming scene being stung by the recent Double FIne failures and promise-going-back-ons (LOL, I know that’s not a real word) it’s a breath of fresh air that at least some developers are not simply trying to illicit more money by dangling the carrot of more potential awesomeness for their games. The pause on the end of this clip after realizing that ‘raising too much money’ sounded silly to say is appropriate at the same time.
  • Sony’s steps taken to appease the indie gaming scene is landing them some positive support going into the upcoming Console Holiday Season of Hyperbole 2013. So much so that they’ve decided to take what Apple has learned from their successful App Store and package it in a way that makes sense for the upcoming PS4 audience. The phrase “objective quality” shouldn’t be something that scares away any developers of games that are unique creations or mechanically sound recreations–just the developers of the countless copycats that have ruined what made the XBLA the prime deployment for console-based indie games. Apple and XBLA both have their own share of Minecraft ripoffs as well as anything that you could imagine, so I hope that Sony’s threat to the ripoff-genre style of games is something that they come through on. It’d be nice to see a PS4 store devoid of developers riffing on each other for the sake of making money.
  • NHL 2014’s nod to its predecessor NHL ’94 for the SNES is a welcome sign that supports the claim that EA Sports isn’t a completely terrible studio and that they still have some developers that aren’t completely sold out to the new style of corporate whoring that has taken over the rest of EA’s publishing houses. Now, if only NHL 2014’s ’94 Mode could overtake the amount of people playing Wii Sports in the same splitscreen / turn-taking scenario of multiplayer gaming, there’d actually be something to notice, here.
  • Steam’s Summer Sale is basically one huge psychological trick to get customers to buy more games. This is obvious. Moving on…
  • The Power Glove documentary. PASS.
  • All of those puns are awful. I laughed. A little.
  • More Street Pass games? Isn’t the problem with the entire idea of Street Pass is that the console needs to be ubiquitous for it to actually have enough users that perhaps two might cross paths at some point in their lives?

Here’s what I learned from CheckPoint S3E5.

  • Graham is trying to make EVE sound cool. This should be interesting.
  • More Canada jokes!
  • Vivendi is going to attempt to strong-arm ActiBlizzvisionard into helping them out financially by using its newly-found power to force the company to take loans to sure up their own financial problems. It helps to understand the situation that Vivendi is a publisher and the entire industry has shifted from the publisher-developer model to a self-publisher model thanks to venues like Steam. They’re a bit more desperate than we thought if they’re employing tactics like these to get paid.
  • World of Warcraft getting an in-game store? It’s about time. World of Warcraft becoming pay-to-win ON TOP OF A SUBSCRIPTION? It’s about time. Maybe Blizzard will lose enough hardcore players that it’ll seriously reevaluate all of its bad decisions its made since Diablo 3 lost features in its beta.
  • Real reporting bit: an ingenious way to tool a game for children by making the controller larger to recreate how a child might hold the PS4 controller. The first Xbox controller burn aside, I was wondering what I was looking at when I saw pictures of the controller pop up around the internets.
  • Kathleen actually wraps up the entire Pandemic Legion supercarrier whelp within about a minute and fifteen seconds. And does a great job at it. The quip about feeling like a war correspondent doesn’t seem entirely like a joke. I wonder if she’s ever tried to sit down and play the game…
  • Graham reporting on the FFX remake makes me upset that I don’t own a Vita. If I get a PS4, I might as well pick up a Vita too, but until then… I’ll stick with my PS2 copy of the game, thankyouverymuch.
  • BRB, making an ‘assnbutts’ feat. Kath-dog remix.
  • If Battleship isn’t an AR game of immense proportions, fuck Google Glass.