Here’s what I learned from CheckPoint S3E18.

  • MadKatz is a relevant company again? Whoa.
  • The Ellen Page Simulator gets a joke-mention at the top of the show. This bodes well!
  • The guy that pretty much created the legendary Goldeneye 64 multiplayer mode by himself has now created a game/art experiment–yeah, this sounds like a swell creation from that distinction alone–that promotes spontaneous sexual peer pressure. As far as I’m concerned, I don’t need Kathleen’s example played for me by a person I don’t know for the sake of “entertainment”.
  • PunkBuster required for Battlefield 4? I suppose this is just another win for the upcoming console generation thanks to PB’s notoriously couldn’t-give-a-fuck license agreement, which a player agrees to as part of the installation process for the game it’s attached to. Then again, it’s BF4–everyone’s going to have at that when it comes about, and even with the newest console generation being able to display some pretty impressive polygons, shaders, and textures, it won’t be able to hold a candle to investing in a gaming PC for about three times the price.
  • Dragon Quest for phones? I’m still waiting for Final Fantasy VI. Unless that’s out already. In which case I really couldn’t care for the Dragon Quest series because Square Enix finally released Final Fantasy VI for phones.
  • MadKatz is going to make an Ouya-clone? So… still irrelevant, then.
  • Madden 25 (and, really, any sports game) has fans stupid enough to think that [insert MSFT innovation here] is a legitmate feature that can be used without fail while adding value to their gaming experience. Don’t be fooled–tablets as controllers haven’t really worked out as well as one could hope. Case and point: the Wii U.
  • So… Maxis. Has that whole screwing-up-your-best-franchise plan worked out for you? No? Well, at least you’re trying to fix it. Why not just come clean and admit you made a mistake at the same time? That’d be great.

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