Considering streaming IP rights from a corporate perspective.

The sixth episode of the podcast is out. I talk about the other side of the streaming IP rights coin–the rights of game publishers/developers. The inspiration for this episode came from a mini-interview that Esports In A Nutshell conducted with well-known esports lawyer Bryce Blum, specifically stemming from Blum’s answer to a question about the future of spectator modes in games. He pivoted to SpectateFaker, which shouldn’t be the context this issue is framed in.

Now, I’m not a lawyer, but I think there’s a little balance to be struck in looking at the wholly corporate perspective of reclaiming revenue generated–in whole or in part–by that corporation’s intellectual property. Don’t worry, I don’t attack the beggars or sellouts that stream. It’s all about exploring the potential company line.