MLG’s backup plan for StarCraft 2.

https://alpha.app.net/bcarr/post/11531410

How weird is it that MLG is looking to get back into the SC2 scene? I guess it was going to happen at some point or another, but I would have thought the search wouldn’t have taken such a public angle.

Then again, with his heart-on-his-sleeve history of interacting with the game’s community, I suppose I shouldn’t have been surprised at all.

MLG has a fond place in my esports heart because it was the first real event that I made an effort to attend. SC2 was important to it over the last couple of years and being the only real American event series that makes an effort to survive has a lot to do with it. It wasn’t as important as the Korean league or the Dreamhack series, but being all things to nearly all of the English speaking community raised it up to the level of the other international successes.

This afternoon, Sundance briefly clarified his original tweet:

Now the original call makes more sense. MLG certainly has the reach and the reputation that could make it an appealing venue for an up-and-coming SC2 league based in the North American region, or even one-off events that fail to realize being able to hold multiple events.

Here’s hoping that one of the two people that actually asked Sundance for contact information over Twitter (or anyone that has his info, really) can give MLG something to put on stage that it can be proud of.

Another day, another esports scheduling crisis averted.

A short message posted to Twitter this past Tuesday could have turned the middle of next June into an interesting threesome for competitive gaming.

The announcement was regarding Major League Gaming’s Spring 2014 finale, traditionally hosted in Anaheim, CA, informally referred to as MLG Anaheim 2014. In the past, this event is one of the biggest live spectator events in esports and an event that I’ve personally attended in 2012 supporting ESFI’s on-scene coverage of the event. It was awesome.

And then, one of their European counterparts looked at their calendar.

The Dreamhack representative went on to reference this press release published in May 2012, two years in advance and also mentioned that the date was included in last year’s post-event release for Dreamhack Summer 2013.

Slasher, reporting for Gamespot, was the first to publish the story in a relatively proper context. Most notably, he made the mention that the date also conflicted with another favorite video game industry pastime—the 2014 Electronic Entertainment Expo.

With hints from Twitter posts following Adam’s informal announcement, one could conclude that there would have been some backchannel discussions taking place between MLG and the Anaheim Convention Center crew, and, presumably, the publisher/partners who would be lending their games to the show to find an alternative date.

Today, only two days after the initial announcement, a revised announcement was made via the MLG executive’s Twitter account:

Not a bad turnaround for an organization that seemed to be losing favor with parts of its audience because of the company’s switching games based on business decisions. Personally, I don’t have a problem with MLG playing favorites when it comes to making money and keeping their business afloat so long as they don’t start fixing tournaments or begin catering to a younger audience for the sake of advertising dollars. It’s a business decision and they want to create some cool entertainment that a wide-sepctrum audience can watch and enjoy, and maybe even pay for.

All of this is more impressive when you consider the following, as SirScoots points out:

I don’t think that MLG simply called up the folks responsible for scheduling the Anaheim Convention Center out and politely asked for the dates they previously arranged to have changed without a legally compelling reason, unless Blizzard or another publisher was at the table with them. I could be wrong about that, but my read on the situation is MLG had to work pretty hard to change the dates for the convention center deal they made for this next summer and the public was clued in by MLG’s SVP out of a need to appeal to their potential audience that they no longer have to decide between one of the best produced events in the business and one that isn’t. It comes down to business.

Though I also would have thought that Twitter isn’t exactly the best way to publicly announce something as big of a deal as MLG Anaheim 2014. I could be wrong about that, too.

It’s as if Blizzard and MLG are playing chicken instead of negotiating details of a live event.

For over the last month, when the North American StarCraft 2 community would have normally heard about details for an upcoming MLG tournament, MLG has been silent. For reference, the last credible communication that was given before this week was a comment made by a certain League Operations Manager on Reddit stating that details about the event would be surfacing soon, save that those details were not released in that timeframe.

Someone posted a question to /r/starcraft community this past week asking if there had been any new information about SC2 at Anaheim. Nothing.

A popular Boston-based BarCraft organizer shared that their event was in jeopardy as their typical event hub required a month’s notice for large parties like theirs.

Practically zero communication from MLG (or Blizzard, though it’s not entirely their place) on either of these concerns.

And then… Continue reading