Here’s what I learned from CheckPoint S3E18.

  • MadKatz is a relevant company again? Whoa.
  • The Ellen Page Simulator gets a joke-mention at the top of the show. This bodes well!
  • The guy that pretty much created the legendary Goldeneye 64 multiplayer mode by himself has now created a game/art experiment–yeah, this sounds like a swell creation from that distinction alone–that promotes spontaneous sexual peer pressure. As far as I’m concerned, I don’t need Kathleen’s example played for me by a person I don’t know for the sake of “entertainment”.
  • PunkBuster required for Battlefield 4? I suppose this is just another win for the upcoming console generation thanks to PB’s notoriously couldn’t-give-a-fuck license agreement, which a player agrees to as part of the installation process for the game it’s attached to. Then again, it’s BF4–everyone’s going to have at that when it comes about, and even with the newest console generation being able to display some pretty impressive polygons, shaders, and textures, it won’t be able to hold a candle to investing in a gaming PC for about three times the price.
  • Dragon Quest for phones? I’m still waiting for Final Fantasy VI. Unless that’s out already. In which case I really couldn’t care for the Dragon Quest series because Square Enix finally released Final Fantasy VI for phones.
  • MadKatz is going to make an Ouya-clone? So… still irrelevant, then.
  • Madden 25 (and, really, any sports game) has fans stupid enough to think that [insert MSFT innovation here] is a legitmate feature that can be used without fail while adding value to their gaming experience. Don’t be fooled–tablets as controllers haven’t really worked out as well as one could hope. Case and point: the Wii U.
  • So… Maxis. Has that whole screwing-up-your-best-franchise plan worked out for you? No? Well, at least you’re trying to fix it. Why not just come clean and admit you made a mistake at the same time? That’d be great.

Here’s what I learned from CheckPoint S3E4.

I’m a little late with this post, as I’ve been busy trying to relearn everything I forgot about Linux server administration.

  • Graham and Kathleen are rightfully smug for the US-in-general forgetting Canada Day. Now, moving on…
  • Square Enix continues its string of out-of-touch decisions by deciding that, instead of developing a Final Fantasy VII remake with modern 3D technologies, its time would be better spent by making Cloud’s SOLDIER uniform a pre-order bonus for Lighting Returns: Final Fantasy XIII. But Graham has a point, nostalgia can make up for a lot of sales.
  • MSFT announced an algorithm for match-making that takes into account the ratings and reviews that other players leave about you using the Xbox Live match-making system. The more negative ratings you receive, the more likely you are to be paired up with players with negative ratings like yours. It sounds like a decent way to split up griefing and trolling users from those wanting to just play the game and do so without feeling the need to use racial slurs and so on. Graham’s remarks are right on; if the system works as intended, perhaps there’ll be a bit more self-reflection among the Xbox Live players.
  • Dwarf Fortress hitting version 1.0 in 2033? Half-Life 3 confirmed.
  • Ars Technica comes up with some great information about the prices of console systems at release versus prices adjusted for inflation. While the Xbox One’s launch price is roughly half a gas tank more expensive than the Xbox 360’s launch price adjusted for inflation, it’s important to note that it’s still a difference of half a gas tank. I don’t really consider myself a social being that drives errywhere all the time, but that’s still something to think about.
  • Douche AsstrickDon Mattrick left MSFT and joined Zynga. Going from being the boss of the division that believed that the Xbox 360 was the offline version of the Xbox One to being the boss of a company that preys on consumers’ wallets with pay-to-win games that are borderline addictive. But oh wait, that was Xbox news. And Kathleen got a Dwarf Fortress joke in that needles the Xbox brand again! HEYOOOOO
  • The way to get a game that glorifies drugs classified in Australia: find/replace drugs to vitamins.

Square Enix’s thoughtless Hitman social media promotion ruined what seemed like a cool game.

Cool music-listening gal Mumbles 1 retweeted a news story about a social media campaign that was destined to fail while embarrassing an entire company.

This particular Hitman marketing campaign 2 was a Facebook message harassment tool with a minor photo-editing capability on the side mixed with a healthy dose of alternate reality. The branded product encouraged users to issue threats of hits to their Facebook friends because of a gender-specific negative stereotype. In one instance, one could choose the reason for the hit being because of a female friend’s “small tits”.

I’d love to think that the brain-dead, careless executive who approved a Facebook campaign like this is no longer employed at Square Enix Inc., but that’s more than likely not the case since they’ve retracted the app altogether based on user feedback—and hopefully someone at Square Enix waking the fuck up and coming to their senses.

In all seriousness, I’ve seen some pretty positive reviews of the game itself. The story (however bad it is) picks up with the player-protagonist searching for something or someone. The sandbox nature of assassinations and completing objectives seems pretty coherent and there’s even a Metal Gear Solid inspired difficulty ramping where the less impact you have with enemies and the less traces you leave behind, the better you rate in a performance review-style scoring system.

I was looking forward to eventually playing it on my Xbox once it had come down in price, but I don’t think I’ll give it that chance, now.

Companies like to experiment with social media because its a cheap way to get attention for whatever you’re promoting compared to traditional means. That is the easy bit to explain. The most important bit that some of these companies miss is that, early in the campaign’s life, execution and first impressions matter more than the reach any given scheme can achieve.

In my opinion, social media campaigns that include highly stylized apps that require some advance knowledge of the tone of the message are dangerous. campaigns to promote games should be directed at everyone who could possibly pick up and play the game within reason—this includes women with small tits.

It’s just too bad that mainstream video game marketers can’t get out of the habit of releasing apps or campaigns that are deep and engaging without involving some sort of boundary and crossing of the said boundary for shock value.