Another podcast day, another delay.

I still don’t have a reliable internet connection at my house, so I’m going to postpone the recording of the podcast for another couple of days. The repair technician that Verizon is supposedly sending to address the transmission box’s jury-rigged power supply won’t be out until then.

In any case, the lowercase esports podcast will return… eventually. Don’t lose hope. Even if you probably already had. It’s okay.

To be honest with you, I wouldn’t put any stock in me either.

An admittedly minor gripe: I didn’t have power this weekend.

I have missed a scheduled episode for the lowercase sports podcast for the first time (ignoring that whole lack of effort I put into the podcast episode that happened during the weekend of the Columbus Major since I was watching the biggest choke in esports happen before my eyes). This failure wasn’t due to the fact that I was so involved with being an esports spectator that I simply forgot about recording an episode, but because Mother Nature decided Richmond needed a proper shitting on. I haven’t had power since Thursday evening when this storm rolled through, thanks to a lightning strike that almost certainly blew some fuses on the power lines that service my house.

Thankfully, aside from damage to the utility’s property, my house and other property made it through the storm just fine. A lot of other folks weren’t so lucky. The one thing I get to complain about doesn’t compare to the folks who had trees ripped out of the ground by straight line winds only to be thrown on their roofs.

Obviously, it’s not a major humanitarian disaster on the magnitude of a city-leveling earthquake or a state-wide flood, but there are more than a handful middle-class families that have had their major source of wealth damaged from what could conceivably be called net benefits for that source of wealth’s property value. It’s a huge deal that will change some lives for the worse. It’s one of the more chaotic roots of where mortgages start dictating lives beyond allocating a portion of your salary. I’ve been blessed to have always lived under a roof that didn’t break, but that won’t be the case for everyone. I can’t say I know what going through that particular sort of stress feels like, but I imagine the shoulders tend to spontaneously become weighed down for weeks on end. I imagine your shoulders start to feel similar to how this piano makes me feel like my chest was caved in.

If there’s anything you should consider when a biggun storm threatens your area, maybe it’s just a simple I’m-okay-you’re-okay check-in with a neighbor. Whatever you do, do something. Be a fucking neighbor.

TL;DR: If I have power back this evening, expect that fiftieth podcast tomorrow; if I don’t have power, perhaps I’ll handwrite some more notes in my notebook to help make the next one better.


Update: Yeah, Tuesday’s podcast won’t work out. I went ham restocking my fridge. Thursday.

TLEP #049 – If I Say Something Three Times, Does It Appear?

In advance of tomorrow’s Hype Train post, I’ve picked one thing from each major press conference that might have the most relevance to esports and I’ve highlighted them in today’s episode of the lowercase esports podcast.

Speaking of tomorrow’s Hype Train post:

The podcast has its own page on the blog, listing all of the everything you could really want about the podcast, here.

TLEP #048 – Overquake Watchchampions

Obvious title is obvious. I really wish that Bethesda had announced a game worthy of the Quake name at its E3 show. Instead, it teased what could be the first triple-A Overwatch clone. Today’s podcast is an overview of the information that we know about the upcoming Quake title as well as speculation about how much effect a game like this might have on PC gaming in 2017 mixed with a little bit of obscene opinion sharing about the whole fact that Overwatch clones exist, now.

the lowercase sports podcast episode list and subscription links can be found here.

This might not be the Quake we were hoping for.

Yesterday, Bethesda held its BE3 Showcase. The press conference gave the company a chance to drop some more information about some unreleased titles as well as announce a couple of new ones. Before the conference began, there was a lot of speculation that a revitalized and reimagined DOOM would eventually be followed by a similarly redesigned, renovated Quake. However, nothing was obvious that the game studio was actively pursuing development of this revered IP.

It turns out that speculation was wrong. Bethesda began its presentation with the reveal of Quake Champions.

It looks like the edgier, modern take on Quake that resembles how the original public-facing media framed the DOOM remake. It also seems a little darker than what I can immediately recall about Quake 3: Arena. Everything was bright. Or at least it didn’t seem like dim lighting was the mainstay of those maps.

As far as opening salvos go, there’s really not a lot that competes with reviving a classic PC gaming legacy as your first reveal at E3. And then, during the presentation given by–what I can only assume, in hindsight–the Bethesda hate bait, I hear something about “character abilities.”

I think to myself, “well, I suppose they’re keen to turn Quake into Overwatch.”

I checked the press release issued at the conclusion of the press conference to make sure I wasn’t simply hearing things and drawing baseless conclusions, but lo-and-behold, the confirmation was sitting there on my screen. I wasn’t making anything that I had heard up.

Quake Champions features a roster of unique characters, each with their own distinctive abilities, giving every player a chance to play to their strengths.

I suppose I shouldn’t be surprised. It’s not as if the DOOM multiplayer system felt like it harkened back to the classic deathmatch of old, but you have to give id Software some sort of credit–they at least gave it a multiplayer mode that was unique, if not a bit dull and generic.

I’m not quite sure why I (and a lot of other people, but let’s get real: I can only explain myself, here) expected for DOOM’s multiplayer to take after the Quake series, when it never really had a multiplayer mode that wasn’t influenced by Quake in the first place.

Sure, 1.0 was a thing that existed in an era where the connections were either local networks or dial-up modem access, but Quake took the baton from the early Doom games and upped the ante with all of the potential that the new engine allowed. Quake drove arena multiplayer forward during that time, not Doom or Doom 2, because the love of design combined with the direction of those in charge of the design took a huge step towards the gothic and industrial compared to Doom’s pixelized sci-fi hellscapes.

Here’s hoping that Bethesda can explain a little more when they show the game off at Quakecon 2016, later this August.

TLEP #046 – Change For Change’s Sake Is Dumb

Analysis is something that Thorin is pretty good at. I happen to think his most recent take on why Evil Geniuses and Team Secret ended up finishing next-to-last at the ongoing Manila Major for Dota 2 is pretty spot on. Some in the Dota 2 community think this opinion is too simplistic, and therefore needs addressing. Today’s show is a rant on just letting some things go and also agreeing that these two teams were high as fuck when they decided to allow these changes to happen, especially EG.

Also, this podcast was recorded before Universe decided to complicate everything by announcing he’s leaving TS for EG.

An episode list and links to subscription options for the lowercase esports podcast are over here.