This is not Destiny 2 FOMO, I swear.

Destiny 2’s development has been rather infuriating to watch form the sidelines. I played a fair amount of the game in its first year, but became disenchanted with it as the weekly grind grew in scope to require a full-time commitment.

I noticed a sad not about the descent into microtransaction madness on Kotaku that cited some insane numbers. 30 hours to grind for one set? Being paywalled out of the others?

So much of the new content seems locked behind the microtransaction marketplace. Or locked behind player decisions (which isn’t completely horrible, but it’s still a drag to earn all three rewards for an event which is otherwise insignificant to the game world).

Meanwhile, The Division 2’s sets are part of seasonal events that can be (relatively) easily grinded out over a period of a couple of weeks—because these goals are designed to be achievable.

I wish more people played Divvo 2.

Fire Emblem is love. Fire Emblem is life. But also love.

After the initial guffawing of Android phone users across the world that the iOS version of Fire Emblem Heroes was not defined in the game’s announcement, it seems like iOS owners are getting the game at the same time after all. In yesterday’s Fire Emblem-themed Direct presentation, Nintendo’s second smartphone game was announced with a specific date for the Android release, but not the iOS release.

A few hours later, after the dust settled on the announcement, Nintendo clarified that the iOS version of the game would be released on the same day as the Android version.

Not only that, but we were told that Nintendo is nearing completion on a new, proper Fire Emblem game, called Fire Emblem Echoes: Shadows of Valentia, which is meant to be a recreation of FE Gaiden. It looks awesome. Perhaps a bit simplified in combat, but yeah, it looks freaking awesome. I want. I need a new cast of characters to pair up and ship—I mean—I need new tactical puzzles to solve.

My take on the 2016 Steam Awards.

Per a PCGamer writeup, Valve has announced this year’s Steam Awards shortlists and I think they’re pretty fair, considering games released this year and games with a rather long life being included in the nominations list.

So in this post, I’m just going to fire from the hip and fill out my ballot before voting begins on 22 December based on what’s been listed in the PCGamer article. There’s quite a few categories and the post is pretty long as a result, so I’m going to place the list after a jump. (In other news, the lowercase esports podcast rides again, sometime after sundown on the East Coast.)

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