No surprise here: Facebook to force Oculus account integration.

It seems like Facebook can’t handle a few moments of not being in the limelight. Reporting from The Verge indicates that FB will be deprecating support for standalone Oculus user accounts in the near future. New users will be required to associate their device with a FB account, while existing users will be prompted to merge their Oculus account into a FB account.

Nobody should be surprised by this, given the company‘s history of forcing “external” services to integrate into the umbrella of the main FB service. This is par for the course when it comes to management of user information spread as a corporation grows and wants to either create new systems or persuade users to give another more modern system a shot.

In the case of Oculus, it’s a bit more complicated than simply merging a couple of databases, as the Oculus account method doubled as an entire digital rights management system complete with financial credential holding. If Facebook wasn’t already in possession of your financial details, this change will definitely give them access.

Most users who just want to continue to use their device are either going to pile into the ‘who cares, stop bugging me’ camp or the ‘fuck FB’ camp—and given the recent Epic vs. 30% developments, the latter camp might gather a few more loyalties than it might have at another time.

Facebook takes promising future away from gaming for just $2b USD.

It all started with a simple text I received last night. “What did Facebook buy?”


Facebook to Acquire Oculus — Facebook today announced that it has reached a definitive agreement to acquire Oculus VR, Inc., the leader in immersive virtual reality technology, for a total of about $2 billion. This includes $400 million in cash and 23.1 million shares of Facebook common stock (valued at $1.6 billion…

If I wasn’t in a church building at a band practice, I would have said a few things inside of a church that I would regret. Ultimately, Facebook spent $2b USD on a company leading the charge on modern virtual reality implementation, called Oculus VR. All for the sake of “getting ready for the platforms of tomorrow.”

The $2b USD buying price sounds like a blocker buy-out price to prevent Oculus VR from being picked up by a peripheral company or multiplying its valuation by taking in more venture capital funds. However, Zuck’s comments sound like that they’re looking to right a wrong they made that allowed so many games and services to operate through Facebook—to take a page from the Apple playbook of completely locking down the system and turning the Oculus Rift’s final retail product into the Facebook VR app marketplace vector.

Internet cool guy keekerdc has found a series of tweets from a certain well-known mobile developer who has already pulled the plug on any potential Oculus VR port that was picked up by the CEO of peripheral company Razer who then offered to “help out.”

Razer’s nonexistent VR product isn’t the only way out. Sony has been teasing its own VR headset that will eventually be deployed to the PlayStation 4. CCP Games’ dogfighting simulator originally designed for the Oculus Rift, Valkyrie, announced just this last week that they would also be developing the game for Sony’s Project Morpheus.

I’d imagine that there will be plenty of game developers following CCP’s lead and announcing development for Sony’s VR headset in the coming weeks after the Facebook acquisition.

The reaction to a post made by Oculous founder Palmer Luckey in /r/oculus was met with some pretty negative reactions, but this particular comment by /u/AlexHD concisely explains gamers’ hesitation with the Facebook acquisition.

> By Gamers for Gamers
Was the original Kickstarter pitch. But now it’s
> We believe virtual reality will be heavily defined by social experiences
What a shame.

Perhaps there was a little miscommunication involved at Facebook HQ about a question from Zuck…