A few suggestions for future editions of the EMEM.

This post is a response to Esports Market Ecosystem Map — January 2016 and originally appeared on Medium.

A few suggestions for future editions of the EMEM:

  • “In-Game Items Economy” should simply be called “Gambling” to avoid confusion with API-based services and… well… gambling. Additionally, I feel that it should be further scruitinized to gambling sites that allow for underage gambling and those that verify their users’ ages. Maybe it could be split between “Gambling” and “Illegal Gambling” for good measure.
  • Move Reddit from the “Reporting” category to a new category named “Authoritative Shitposting.” Pretty straightforward. Especially since Reddit mods for popular subreddits like to follow their cold, dark hearts and confidential conversations with publishers instead of adjuicating content based on a subreddit’s rules. (Okay, fine, not all subreddit moderators are horrible people, but they do some pretty dumb things in the name of “community management.”)
  • The list is missing fighting games. When the final rounds of a grassroots tournament for a fifteen year old game draws about 100k concurrent viewers on (nearly) a monthly basis, it’s time to start including it in a top tier. Also Capcom called, and it wanted me to ask you if you thought Street Fighter V was chopped liver. And while you’re at it, consider adding Shoryuken to the “Reporting” category.
  • Mobile games aren’t so much about competition, they’re about profitability. If Vainglory makes the cut as a ‘game to watch’ on your chart, I’m pretty sure you’re missing at least ten other more profitable properties that could reasonably claim to be a realistic, viable top-tier title in the mobile world. Clash of Clans comes to mind before Vainglory does. Furthermore, Vainglory’s not even listed in the Top Free Games on the App Store at the moment. There’s an officially licensed Yahtzee app that is listed at 27th on the Top Grossing Games chart right now; Vainglory is at 132nd.

ESPN began reporting on esports.

Screen Shot 2016-01-15 at 08.45.45 (2)

A couple of years ago, I would have probably told you that the above image would never happen. I never thought that I would see esports anywhere near the navigation bar on ESPN’s website.

But it’s there. I imagine that I’ll probably be able to move that menu item to the actual bar itself sooner or later.

I understand that ESPN is supposedly the end-all, be-all of sports and various competition, and I also get that there are a lot of folks that hold the almighty ‘four letter’ in disdain… but I can’t help feeling optimistic about its launch. More optimistic than I’ve been about esports in general since I’ve come off the high from my trip to EVO this past year.

The launch, at face value

I figured that 2016 was going to be a huge step up for esports, as a lot of other folks have, but the launch of esports coverage on ESPN has got to be the first positive step for the industry this year.

As far as starting talent goes, Slasher has come back after his departure from TheScore. While he is lending his unique expertise to the venture and appears in the first video rundowns the section has published, I think that his former TheScore colleague at Fionn is the bigger get, here. The founding editor of the section is Darin Kwilinski, formerly a project manager at Azubu.

Between the three of them, they seem to have started on the right foot, even if Slasher posted a personal retrospective on the day the site went public. Of course, it’s not simple three people being given the ESPN name to carry into esports; there seems to be an effort to recruit plenty of freelance talent including popular content creators affiliated with other networks and news sites like Emily Rand of The Score and veteran Smash commentator Prog.

These two names published expert pieces on their respective scenes to help launch the website. Emily’s overview of the LPL offseason activity and Prog’s state of Smash piece in the context of this weekend’s Genesis 3 Smash event are great examples of the content that can thrive on ESPN — especially if they’re optioned into video stories, like how certain segments on SportsCenter end up taking up a five-ish minute block of featured airtime in the middle of the live rundown of the days sports news.

There’s a lot of potential in the type of content that the esports section can produce once they build out a stable of broadcastable talent. Slasher can perhaps run a show and he’s done that in the past during his stint at MLG, but having him read off of a teleprompter in front of a green screen is not the broadcastable feature clips you’re ever hoping to put on the air. Now, perhaps I’m being a bit rough of Slasher and that’s certainly possible here, since I am absolutely not deserving to be on broadcast television in any context whatsoever, but I think that his first performance left a bit to be desired. Then again, it’s his first time in front of a camera in God knows how long, so I’m willing to write it all off as relearning how to act in front of a camera.

ESPN’s perpetual content machine

WatchESPN is a tremendous value for ESPN as a whole. It exists as a value-add for any content that they want ot broadcast over it. From additional camera angles to behind the scenes content, the streams that are available for sports broadcasts that ESPN bid for are often more interesting than watching the main stream.

With the recent College Football Playoff final, as with many other broadcasts, watching the game online required logging into a cable TV provider’s web services to authorize watching any given broadcast online. However, not every broadcast option offered on WatchESPN required a cable TV subscription to watch.

One of those options was a feed from the Replay Booth with several producers combing through the game play-by-play, as it was transpiring, with the purpose of looking for video they could use for content later. Four men pouring over footage making production notes out loud was better than listening to two guys talk about what I just saw. This type of content can shine on ESPN, given time and the hope that whoever is in charge doesn’t screw this up.

Competitive competitor competing competitively

Will ESPN ever get that video drop from the stadium floor at this year’s LCS Worlds? Will they run their own commentary between matches or report on games in other leagues?

If the answer to those questions is no, then I don’t see how ESPN matures into anything other than the random vanity exercise it is as this point. Regardless, it’s still an incredible gesture of good faith from a media conglomerate that doesn’t need to prove anything to start mattering.

At the same time, it’s too early to assume and judge success or failure when ESPN’s esports coverage hasn’t realized its full potential. There’s so many ways that the content ESPN typically produces could be applied to esports, and vice versa.

Let’s see what they’re starting out with and come back to this discussion at the end of spring.

Weekend summary rant for the #illuminati Slack: for 26 January 2015.

I’m not sure why I ranted the way that I did, but I can attribute the spark for this series of rants to a #profellow posting a link to a DailyDot story about the new flags in the LCS studio. The rest, is history nonsense.

what they should do is get a better live producer so they can yell at their camera operators for getting shit shots all of the fucking time and their stage manager for not framing the TV stage properly to the rest of the fucking arena
I was expecting to be astounded at riot’s production
holy shit, that PTL show is basically sportscenter with one too many opinionated morons
i mean, sjokz, or however you spell her handle, is the most professional personality they had on PTL and she got fucking trampled by the two other guys circlejerking their opinions and killing the flow of the broadcast

also, LEL MLG trying as hard as they could to bring cod coverage style to csgo
they could have piped in more of the in-game comms but probably didn’t because they weren’t in english
fucking morons
fifflooorin wasn’t the worst combo to throw it out to, though
and one of the casters had a burr up his ass the whole time trying to correct the analysts
adding eliminated competitors to the casting for the later stages of the tournament was a nice touch though

also i finished dragon age inquisition this weekend, played through as a male warrior hit level 22 after 85 hours, with the templars and exiling the gray wardens, and the ending WAS A CATERED, FANCY GODDAMN PARTY IN MY CASTLE

also boo hoo cbble is an official map according to valve
SOLUTION
TOURNEY ORGS SHOULD FUCKING GET A CLUE
AND DROP THE MAP THEMSELVES
/micdrop

Yeah, there was a lapse of activity here right after I promised a lot of activity here. Turns out my mind was considerably less vacant and available for freeform brainstorming and thinking than I thought it was—and for no reason. So now that I’ve sorted that out, time to get back on the writing train like I promised myself around the new year.

Fuck sleep. Bring back the long nights.