Here’s what I learned from CheckPoint S3E26.

  • Cue the Playstation kids that are angry they have to finally get their parent’s credit card out for another thing besides the M-rated game they recently fell on their face begging for.
  • I imagine that “You shut your filthy, seasonal mouth” is a tasteful way of saying “GET ON WITH IT!”
  • Obvious report about service subscription sales going up tremendously when an updated service requires aforementioned subscription.
  • Vlambeer releases a parody of the parodies generally being released about their own games? “We Must Clone Deeper” indeed. My head hurts after trying to suss that one out.
  • Even CheckPoint caught onto to Apple picking up PrimeSense, the manufacturers of the first generation Kinect for Xbox 360 and SDK for PC. Guessing from how long it took the biometrics company’s product to the integrated into Apple products in a very Apple manner, these sensors probably be expected no earlier than the 2015-2016 models of upcoming Apple products.
  • Skylanders? PASS.
  • Barcode Battlers sounds like a mobile game property that can be made awesome right now.
  • Typing of the Dead mention is awesome. Plus… an expansion pack to add Shakespeare quotes as lines to type? Man, I think I need to get on this train and fast.

Here’s what I learned from CheckPoint S3E10.

  • A black butterfly, if we’re honest.
  • GAGTAA Day a success! Great!
  • DuckTales Remastered’s marketing campaign of retro issuing a NES cartridge might win over some retro gamers, but the limited quantities of the gold-pained carts suggest that it’s for hardcore collectors only. And even then, what is the price of something like a re-issued gold-color painted NES cart? I dunno, but it probably belongs in a museum.
  • A game that could be cool for the mobile platform juggernaut iOS is now completely worthless thanks to a prominent sponsorship with Coca-Cola. And it’s a Temple Run ripoff to boot? Well, in that case, I hope the promising future suggested by whichever development studio thought this up to sell to Coca-Cola dies in a fire.
  • Oh, Kathleen. Sell that Ocean’s 75 spot. AND PAUL GETS AIRTIME ON A SHOW? MORE PAUL, PLEASE. And Graham gets to take a crack at it too. I know this is a funny bit, but the Sony studio that created God of War making news for weird internal structuring should be news, right? Changing the formula every once in a while, especially if it’s from the Sony side of things, should be a welcome story, right?
  • The big news: the Xbox One doesn’t need the Kinect to operate as previously stipulated. “We have reached peak sass” indeed, text crawler. Of course, MSFT had to have invested in some market research, but they were trying to channel other companies that just get to change things around in a given industry simply for the sake of making metric asstonnes of money. That didn’t work out, and so instead, they have fixed the Xbox One. And I’ll probably be buying one, as I had already planned to do. Because I am a bad, bad person. Slightly less bad now that this particular announcement has been made.
  • I’ve always thought that the Zombie mode for Call of Duty titles was a broken, dumb, stupid, tasteless Left 4 Dead-esque ripoff made for the generic Call of Duty player. This has been confirmed for the OVER 9000th time by the upcoming DLC that has something to do with dieselpunk zombies in World War 1. Or something like that. It’s dumb. And it’s stupid. If you think that it’s cool, I’ll let you have that the Zombie mode that was quirky enough to be cool was the edition included in Black Ops, especially with the cast of Castro, Kennedy, McNamara and Nixon imitators. When Treyarch started developing the game modes around easter egg like discoveries, instead of simply adding an easter egg to the level, then the mode got pretty shit.
  • Fudge? Whoa, TMI, Kathleen.
  • MechWarrior Online players bought enough 10 USD special edition mechs to raise 100k CAD for the Canadian Cancer Society? Pretty cool.

Here’s what I learned from CheckPoint S3E3.

  • Graham’s delayed enjoyment of Halo 4 is a lot like mine. I didn’t pick the game up at launch and decided to wait until the game came out on the download store thing, whatever it’s called. this was a good call, because it seems that the copy only came with the campaign and the multiplayer bits had to be downloaded. I’m also enjoying the Infinity missions co-op campaign.
  • Kathleen makes the obvious point about the Aussies rejecting games from classification to stop them from being sold in their country, but this makes me wonder how morals fit into the typical Aussie view. Maybe I’ll do some looking into this.
  • Molyjam is dumb. It might have some cool indies developed in the competition, but it’s still dumb.
  • Routine is basically Doom 3 on steroids, as far as I can tell. It’ll doubtlessly fare better than Doom 3, but with the bells and whistles they’re adding on, you’d think that the horror genre would develop specifically for elements like Oculus Rift support or force-feedback controllers.
  • BamFu is the tablet/smartphone gimmick game that I swear has already been done before, but is getting the polish and refinement that warrants marketing attention. Therefore, CheckPoint covers it as well. Odd.
  • Some actual news: free-to-play games will be exempt from PlayStation Plus fees on the PS4, while Xbox One owners must have the Xbox Gold subscription. Therefore, free-to-play will actually not be free-to-play on the Xbox. Pretty lame, but considering anyone who owns games with DLC has to pay the Gold fee for access to them in the first place, it’s probably a non-starter for more arguments against the Xbox One.
  • No Xbox news for next week? Oh man. I might pay for that.
  • The Kinect mic is bad and the Xbox One’s Kinect mic can’t replace a headset, as MSFT claims. I hope my headset will continue to work with the Xbox One I’ll probably end up pre-ordering.