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wouldnt it be swell if cs(go) had map pool as dynamic as bw’s and sc2’s?0
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@chobopeon strong disagree0
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@keekerdc maybe not equally dynamic but i think an intuitive level editor and/or more map diversity wouldve gone done the game good.0
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@chobopeon I’d much rather see two great teams play on a map they both know well than some map they’ve been scrimming for five days0
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@keekerdc uh, yeah. me too. but there’s a middle ground where we dont play the same maps for 10 years.0
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@chobopeon @keekerdc The classic maps are the only thing that previous CS/CS:S players will be able to be familiar with in CS:GO.0
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@bcarr @keekerdc what about the weapons, the gameplay and the look of it? anyway sc2 had LT, that doesnt mean it was the only thing.0
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@chobopeon @keekerdc I’d argue that maps are more important to gameplay in CS than SC2, as the latter is competitively about build strategy.0
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@chobopeon @keekerdc Routes and decision making about what ground to hold are important to FPS games just as which units to make are in SC2.0
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@bcarr @keekerdc so you think it’d be too much to change maps more often than once a decade? thats part of how gameplay evolved in bw0
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@bcarr @keekerdc it provides variety, strategic/tactical evolution and novelty for players and viewers.0
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@bcarr @keekerdc i mean i love nuke as much as anyone but i dont think the game reaches full potential w/o some new ground to cover0
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@chobopeon @keekerdc BW needed maps to change because play favored one strategy on a map. CS players are more conservative than neocons.0
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@chobopeon @keekerdc CS players optimize routes on a given map. Any minute change would cause an uproar.0
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@bcarr @keekerdc im not asking to change an existing map, im asking for completely new ones0
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@chobopeon @keekerdc Which is funny, because Nuke in CS:GO offers LESS ground to cover over previous versions. Wonder what Valve’s thinking.0
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@bcarr @keekerdc well i meant new ground metaphorically but :D0
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@chobopeon WOCKA WOCKA WOCKA0
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