In the previous post, I discussed the first of the three games in the Mass Effect trilogy. The combination of experiment and exposition made for an edgy take on the action RPG genre and the gaming community latched on to it. Its success prompted EA to make two sequels, the first of which we’ll discuss in a moment.
First, I’m going to chat a bit about the previous game played through as a renegade character. For those of you paying attention to the previous post, I didn’t mention how I completed the game and my take on the ending. I did this intentionally to avoid specific spoilers, although, I did pretty much outline how the game’s last sequences could differ, so why not just write about all the things?
While it sure seems that the whole of the gaming community is grabbing pitchforks and torches in response to the ruining of SimCity by Maxis and EA (completely evidenced by the game costing only $40 USD on Amazon only two weeks after its official launch), I have to say… damn, am I hooked on this Mass Effect property they have.
I picked up the Mass Effect Trilogy recently and after only spending maybe 30-40 minutes with the first title in the past, I think that it might have vaulted up to one of the top-10 gaming experiences that I can remember. It wasn’t just the gameplay of the titles, because let’s be honest, it was pretty rough at first but the way that the game’s story can be molded is pretty damn impressive.
Here’s the first part in a three part series on why I think the Mass Effect Trilogy is important.