Destiny is pretty much all I’m doing lately.

Screen Shot 2014-09-23 at 9.00.17 AMIf you’re playing Destiny on the Xbox 360, check out my profile (image-linked to the right) and send an application to my group. I’m trying to build out a small group of folks who don’t mind randomly helping other members with quests, and want to run harder level missions and strikes, all the way up to the goal of making weekly runs of the Vault of Glass.

It’s the second time that I’ve really tried to gather a collection of gamers for any sort of constructive purpose (although that pirate Ragnarok Online server I ran nearly a decade ago barely counts as a first attempt). I’d really like for SOLR to work out.

A full account of what I think about Destiny is proving to be difficult to compose. I think it’s because of the massive proportion of the hoping/wishful crowd were disappointed that the game is not being made available to them at launch. Bungie’s said that they have a decade-long plan for Destiny, and while I don’t think it’ll span ten years in the end, it should be expected that they would slowly distribute a considerable amount of content that they have produced over the accepted year-long cycle of a mainstream console shooter.

That’s not to say that I can’t write out my full thoughts on Destiny as it presently is, but that it’s proving pretty difficult. I can understand some decisions that Bungie made in developing the game as more of a platform, but others seem to be disharmonious from that same goal. It’s not the easiest thing to wrap my head around securely enough to pull out a logical thought. I am working on it, though. Expect to see something in the coming weeks.

In unrelated news, it seems that the Columbus studio is real and MLG is going to start using it. How interesting…1

Here’s what I learned from CheckPoint S3E13.

  • Graham starting out with the sad jokes. I miss Megaman.
  • PAX pox strikes again.
  • XCOM: Enemy Within is too big of an expansion for it to be designated a DLC add-on, requiring that the upcoming expansion be sold in retail for the Xbox 360 and Playstation 3. In other news, I actually need to sit down and play out all of the content that came with the original XCOM: Enemy Unknown product first.
  • Get a free indie game if no one else is online? I guess that’s cool.
  • The Xbox One supports eight controllers simultaneously. Talk about overkill.
  • Horror games. PASS.
  • Oh wait, they’re still on the horror games jabs. SKIPPING.
  • The creator of the Megaman series is Kickstarting a Megaman knock off. It’s funded and it’s going to be basically Megaman. Yes, please.
  • The ‘scared of gangsters’ bit at the end has already been done, amirite? That being said, I still can’t wait for this game.

The third of three posts regarding why I think the Mass Effect trilogy is great.

I’ve put off this post for a bit longer than the other two so that I could play a few other games with multiplayer modes to be able to put it into some sort of perspective. The multiplayer part of this post won’t be terribly long, because no one really plays it any more as the game has long passed its youth, in a way of speaking.

The third title presents an interesting change in the focus of these posts. Where, historically, the first two games’ mechanical and technical aspects have been stumbling blocks that negatively affect the title, this third game doesn’t have those issues and goes above and beyond the previous titles to a point where its shortcomings do not relate to the gameplay or the technical failings at all.

The story on the other hand… we’ll need to rant about that.

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