Here’s what I learned from CheckPoint S3E16.

  • Hunting ghosts sounds cool for new games. I just hope Jaffe hasn’t jumped off the deep end.
  • I had a similar experience in GTA V to what Graham acts out. After completing the plot missions and finishing the story, I suppose that the game is kind of over until we get the expansion DLCs that make the game’s story replayable, like the previous game in the series.
  • I would have to think that telling users to do something at their own risk is the worst warning that could be possibly be issued. Xbox One users will start complaining that their vertically positioned units will fail within two months of release–I’m calling it now.
  • A third title for Final Fantasy XIII not making sense? #standard
  • A legitimate NGO has mapped the British Isles in Minecraft sporting a 3.6 GB file size for the world. Pretty intense.
  • The 1313 engine being repurposed from gaming production to movie production is a bit of a bummer but not completely unexpected, considering Disney’s penchant for direct-to-home sales for budget IPs. Still bummed that Star Wars 1313 has been completely shelved, though.
  • A new company to make games for hunting ghosts and so on? Why bother?
  • 16 million dimes is a lot of dimes.
  • Blackberry actually had a games initiative?

Here’s what I learned from CheckPoint S3E14.

  • Critiquing the Ouya’s revenue generation scheme? Sounds good.
  • Kathleen singing. Silliness.
  • Grand Theft Auto V’s playable area is so large that it apparently covers the combined entire playable areas of GTA: San Andreas (which I thought was pretty big for its time), GTA 4 (which seems smaller than it is), and Red Dead Redemption (which was didn’t seem as big as it seemed slow to traverse). That factoid just makes it more likely that I’ll enjoy the game when I pick it up tomorrow.
  • Atlas is publishing a new Tex Murphy adventure? How kickass is that going to be?
  • Ubisoft is missing the point with mobile iterations of already successful intellectual property. The point of these games are to utilize the full functionality of the touch display technology while staying as true to the context of its bigger brother products. An Assassin’s Creed game without stealth just sounds wrong, doesn’t it?
  • Disney needs some of the advice that I just gave to Ubisoft above regarding developing entertaining experiences for mobile devices.
  • More Ouya issues? #standard
  • I would play CheckPoint Host Creed. I would pay for it, too.
  • Another practical solution from Sony, taking a page out of Apple’s problem solving ‘make a product to solve a single problem’ technique.