Here’s what I learned from CheckPoint S3E19.

  • Oh MadKatz. How no one gives a shit about your day-late-and-dollar-short Android box with an HDMI port in it.
  • Pokemon finally discovering the third D has been a pretty hot topic in gaming lately. Not that I would know because as much as I’ve wanted to really get up to speed with the Fire Emblem series, I just can’t bring myself to buy a Nintendo platform after they released such an underpowered console with the Wii U. I hear that it’s good… but I’ll stick with replaying Pokemon Red on my Game Boy Advance SP for nostalgia’s sake, thanks.
  • $35 USD to instantly reach the endgame of Everquest 2? Sony still runs the servers for this game?
  • Angry Birds ripping off Mario Kart? Pretty lame.
  • Development parties are all cutting edge and everything, but why do you need to gimmick the hell out of one to make it cool enough to entice folks to come along? It is taking folks from Chicago to San Francisco, which is fine, I suppose, but how many folks will be flying into Chicago and flying out of San Francisco for this event? Why even bother with the train ride? Make it a cruise for crying out loud.
  • There’s nothing to add to Graham’s bit here about the Mojo. Just watch it for yourself.
  • The ticker for this segment is probably the most insightful bit of analysis wrapped in humor that’s actually true that could be said about Square Enix and their relationship with the legendarily popular Final Fantasy VII: “Does Squeenix just hate FFVII?” From all indications, the answer is yes.
  • Noooooo.
  • Kickstarter in AUS/NZ is welcome, but Kathleen’s right. What’re the odds that any offerings from those two countries won’t be completely overpriced to outside markets out of spite? I’m guessing pretty slim.

Here’s what I learned from CheckPoint S3E16.

  • Hunting ghosts sounds cool for new games. I just hope Jaffe hasn’t jumped off the deep end.
  • I had a similar experience in GTA V to what Graham acts out. After completing the plot missions and finishing the story, I suppose that the game is kind of over until we get the expansion DLCs that make the game’s story replayable, like the previous game in the series.
  • I would have to think that telling users to do something at their own risk is the worst warning that could be possibly be issued. Xbox One users will start complaining that their vertically positioned units will fail within two months of release–I’m calling it now.
  • A third title for Final Fantasy XIII not making sense? #standard
  • A legitimate NGO has mapped the British Isles in Minecraft sporting a 3.6 GB file size for the world. Pretty intense.
  • The 1313 engine being repurposed from gaming production to movie production is a bit of a bummer but not completely unexpected, considering Disney’s penchant for direct-to-home sales for budget IPs. Still bummed that Star Wars 1313 has been completely shelved, though.
  • A new company to make games for hunting ghosts and so on? Why bother?
  • 16 million dimes is a lot of dimes.
  • Blackberry actually had a games initiative?

Here’s what I learned from CheckPoint S3E6.

  • Steam sale joke warranted. That sale is bananas.
  • ComicCon jokes!
  • Ditching the stretch goal trend is probably a good move. With the indie gaming scene being stung by the recent Double FIne failures and promise-going-back-ons (LOL, I know that’s not a real word) it’s a breath of fresh air that at least some developers are not simply trying to illicit more money by dangling the carrot of more potential awesomeness for their games. The pause on the end of this clip after realizing that ‘raising too much money’ sounded silly to say is appropriate at the same time.
  • Sony’s steps taken to appease the indie gaming scene is landing them some positive support going into the upcoming Console Holiday Season of Hyperbole 2013. So much so that they’ve decided to take what Apple has learned from their successful App Store and package it in a way that makes sense for the upcoming PS4 audience. The phrase “objective quality” shouldn’t be something that scares away any developers of games that are unique creations or mechanically sound recreations–just the developers of the countless copycats that have ruined what made the XBLA the prime deployment for console-based indie games. Apple and XBLA both have their own share of Minecraft ripoffs as well as anything that you could imagine, so I hope that Sony’s threat to the ripoff-genre style of games is something that they come through on. It’d be nice to see a PS4 store devoid of developers riffing on each other for the sake of making money.
  • NHL 2014’s nod to its predecessor NHL ’94 for the SNES is a welcome sign that supports the claim that EA Sports isn’t a completely terrible studio and that they still have some developers that aren’t completely sold out to the new style of corporate whoring that has taken over the rest of EA’s publishing houses. Now, if only NHL 2014’s ’94 Mode could overtake the amount of people playing Wii Sports in the same splitscreen / turn-taking scenario of multiplayer gaming, there’d actually be something to notice, here.
  • Steam’s Summer Sale is basically one huge psychological trick to get customers to buy more games. This is obvious. Moving on…
  • The Power Glove documentary. PASS.
  • All of those puns are awful. I laughed. A little.
  • More Street Pass games? Isn’t the problem with the entire idea of Street Pass is that the console needs to be ubiquitous for it to actually have enough users that perhaps two might cross paths at some point in their lives?