Another iOS game that’s ruining the sacred history of a certain comic book hero failing miserably at getting reinvented? What a tease.
Well, the intro doesn’t really need spicing, but I wonder if Loading Ready Run have heard about Hot Pepper Game Reviews. That sounds like it could be a kick-ass way of making the intro spicier.
1197 vehicles in the latest Gran Turismo game? Sweet. Looks like Graham is sold on the Lunar Rover being included in the game. That’s fine, but I’m sure that the break-neck speeds of 10 miles per hour will really make it a viable choice in the various races the game provides.
A Japanese game developer in the mid-90s overvaluing art over gameplay? I’m sure Street Fighter 2 wasn’t the first game released where that was the case, but I can’t say that I’m terribly surprised that it is.
Sports games hit a plateau this past year with the iterations released in the final months of the present generation of consoles. Sure the graphics could always be improved, but the performance and the control that players had over athletes in these simulations have it a high point. With many of these titles borrowing multiplayer game cues from buying packs of trading cards to build out a roster in the fairest way possible, it really is something where increasing the number of unique models in the audience has become a tentpole issue for the various franchises of sports titles. Realistic crowds were more of a selling point than multiple players contesting a ball in mid-air in the FIFA ’14 trailer. Do sports game fans really care about the simulated audience?
Mobile gaming embracing pay-to-win isn’t a new phenomenon, but it being new to DC Comics characters and universes seem to be. Injustice: Gods Among Us features in-game purchases that allow you to unlock late-game characters early, making the whole game a bit more of an exercise in patience more than skill. The other titles have in-game purchases that are locked to game progress, and suffer for the lack of exploitability. It’s a shame that these games are just money sinks instead of decently fun titles in their own right.
The Ellen Page Simulator just seems to be more of a derivation of Heavy Rain for the sake of the game developer doing something that’s weird and paradigm shifting instead of a game that actually seems unique enough to warrant praise. The actors are actors and they do their jobs pretty well, but as Graham points out, the limits that the game presents to the player on relatively simplistic sequences, such as walking down a hallway, break the whole point of the game as the developer sees it. Beyond: Two Souls was supposed to have so many decision trees and capacity for variance that it was supposed to blow most other games out of the water. Instead, it barely holds up thanks to the performance of the actors involved.
Desert Bus time this weekend? Desert Bus time this weekend.
COD: Ghosts runs at 720p on the Xbox One while it runs at 1080p on the Playstation 4. It’s still a bad game because fake Infinity Ward made it. No need to have a discussion about which system is better using COD as the framework.
Oh MadKatz. How no one gives a shit about your day-late-and-dollar-short Android box with an HDMI port in it.
Pokemon finally discovering the third D has been a pretty hot topic in gaming lately. Not that I would know because as much as I’ve wanted to really get up to speed with the Fire Emblem series, I just can’t bring myself to buy a Nintendo platform after they released such an underpowered console with the Wii U. I hear that it’s good… but I’ll stick with replaying Pokemon Red on my Game Boy Advance SP for nostalgia’s sake, thanks.
$35 USD to instantly reach the endgame of Everquest 2? Sony still runs the servers for this game?
Angry Birds ripping off Mario Kart? Pretty lame.
Development parties are all cutting edge and everything, but why do you need to gimmick the hell out of one to make it cool enough to entice folks to come along? It is taking folks from Chicago to San Francisco, which is fine, I suppose, but how many folks will be flying into Chicago and flying out of San Francisco for this event? Why even bother with the train ride? Make it a cruise for crying out loud.
The ticker for this segment is probably the most insightful bit of analysis wrapped in humor that’s actually true that could be said about Square Enix and their relationship with the legendarily popular Final Fantasy VII: “Does Squeenix just hate FFVII?” From all indications, the answer is yes.
Noooooo.
Kickstarter in AUS/NZ is welcome, but Kathleen’s right. What’re the odds that any offerings from those two countries won’t be completely overpriced to outside markets out of spite? I’m guessing pretty slim.
Critiquing the Ouya’s revenue generation scheme? Sounds good.
Kathleen singing. Silliness.
Grand Theft Auto V’s playable area is so large that it apparently covers the combined entire playable areas of GTA: San Andreas (which I thought was pretty big for its time), GTA 4 (which seems smaller than it is), and Red Dead Redemption (which was didn’t seem as big as it seemed slow to traverse). That factoid just makes it more likely that I’ll enjoy the game when I pick it up tomorrow.
Atlas is publishing a new Tex Murphy adventure? How kickass is that going to be?
Ubisoft is missing the point with mobile iterations of already successful intellectual property. The point of these games are to utilize the full functionality of the touch display technology while staying as true to the context of its bigger brother products. An Assassin’s Creed game without stealth just sounds wrong, doesn’t it?
Disney needs some of the advice that I just gave to Ubisoft above regarding developing entertaining experiences for mobile devices.
More Ouya issues? #standard
I would play CheckPoint Host Creed. I would pay for it, too.
Another practical solution from Sony, taking a page out of Apple’s problem solving ‘make a product to solve a single problem’ technique.