Here’s what I learned from CheckPoint S3E20.

  • “Don’t?” I sense Rockstar bashing in the near-future.
  • brb preparing my sexy thuomp outfit
  • PlayStation 4 consoles in Brazil have an import duty? Well, that would certainly cause the price to rise by over four times the initial USD-equivalent price of the console itself.
  • Unreal Engine 4 is only for PC. That’s fine. I think I’ll join the rest of the world in waiting for Epic Games to port the engine to another platform that needs it–like the upcoming consoles.
  • Now the teaser at the beginning of the episode feels a bit harsh. Of course there will be malware-seeded torrents of PC games available on various trackers. I’m pretty sure every major release in the past decade and a half has a spam-filled copy or honey-pot vector out there in some manner. This is normal and shouldn’t have warranted a PSA, but I suppose that PC gamers feel a bit jealous of the final-hour current-generation console players who have access to this great game and would do just about anything possible to get their hands on a copy.
  • Isn’t reselling access to PBS a crime? If it isn’t, it should be. Shame on Microsoft for pressuring PBS to put content on its Xbox service and then hide it behind the paywall that everyone already pays for.
  • Nintendo invented a new princess character for it’s upcoming Super Mario 3D World. Annnnnnnnd no one cared because it’s a 3D remake of Super Mario World. Bonus Graham Nintendo zing!
  • The Wii is dead in Japan, long live the Wii! Double bonus Kathleen Nintendo zing!

Here’s what I learned from CheckPoint S3E19.

  • Oh MadKatz. How no one gives a shit about your day-late-and-dollar-short Android box with an HDMI port in it.
  • Pokemon finally discovering the third D has been a pretty hot topic in gaming lately. Not that I would know because as much as I’ve wanted to really get up to speed with the Fire Emblem series, I just can’t bring myself to buy a Nintendo platform after they released such an underpowered console with the Wii U. I hear that it’s good… but I’ll stick with replaying Pokemon Red on my Game Boy Advance SP for nostalgia’s sake, thanks.
  • $35 USD to instantly reach the endgame of Everquest 2? Sony still runs the servers for this game?
  • Angry Birds ripping off Mario Kart? Pretty lame.
  • Development parties are all cutting edge and everything, but why do you need to gimmick the hell out of one to make it cool enough to entice folks to come along? It is taking folks from Chicago to San Francisco, which is fine, I suppose, but how many folks will be flying into Chicago and flying out of San Francisco for this event? Why even bother with the train ride? Make it a cruise for crying out loud.
  • There’s nothing to add to Graham’s bit here about the Mojo. Just watch it for yourself.
  • The ticker for this segment is probably the most insightful bit of analysis wrapped in humor that’s actually true that could be said about Square Enix and their relationship with the legendarily popular Final Fantasy VII: “Does Squeenix just hate FFVII?” From all indications, the answer is yes.
  • Noooooo.
  • Kickstarter in AUS/NZ is welcome, but Kathleen’s right. What’re the odds that any offerings from those two countries won’t be completely overpriced to outside markets out of spite? I’m guessing pretty slim.

Here’s what I learned from CheckPoint S3E6.

  • Steam sale joke warranted. That sale is bananas.
  • ComicCon jokes!
  • Ditching the stretch goal trend is probably a good move. With the indie gaming scene being stung by the recent Double FIne failures and promise-going-back-ons (LOL, I know that’s not a real word) it’s a breath of fresh air that at least some developers are not simply trying to illicit more money by dangling the carrot of more potential awesomeness for their games. The pause on the end of this clip after realizing that ‘raising too much money’ sounded silly to say is appropriate at the same time.
  • Sony’s steps taken to appease the indie gaming scene is landing them some positive support going into the upcoming Console Holiday Season of Hyperbole 2013. So much so that they’ve decided to take what Apple has learned from their successful App Store and package it in a way that makes sense for the upcoming PS4 audience. The phrase “objective quality” shouldn’t be something that scares away any developers of games that are unique creations or mechanically sound recreations–just the developers of the countless copycats that have ruined what made the XBLA the prime deployment for console-based indie games. Apple and XBLA both have their own share of Minecraft ripoffs as well as anything that you could imagine, so I hope that Sony’s threat to the ripoff-genre style of games is something that they come through on. It’d be nice to see a PS4 store devoid of developers riffing on each other for the sake of making money.
  • NHL 2014’s nod to its predecessor NHL ’94 for the SNES is a welcome sign that supports the claim that EA Sports isn’t a completely terrible studio and that they still have some developers that aren’t completely sold out to the new style of corporate whoring that has taken over the rest of EA’s publishing houses. Now, if only NHL 2014’s ’94 Mode could overtake the amount of people playing Wii Sports in the same splitscreen / turn-taking scenario of multiplayer gaming, there’d actually be something to notice, here.
  • Steam’s Summer Sale is basically one huge psychological trick to get customers to buy more games. This is obvious. Moving on…
  • The Power Glove documentary. PASS.
  • All of those puns are awful. I laughed. A little.
  • More Street Pass games? Isn’t the problem with the entire idea of Street Pass is that the console needs to be ubiquitous for it to actually have enough users that perhaps two might cross paths at some point in their lives?