Here’s what I learned from CheckPoint S3E19.

  • Oh MadKatz. How no one gives a shit about your day-late-and-dollar-short Android box with an HDMI port in it.
  • Pokemon finally discovering the third D has been a pretty hot topic in gaming lately. Not that I would know because as much as I’ve wanted to really get up to speed with the Fire Emblem series, I just can’t bring myself to buy a Nintendo platform after they released such an underpowered console with the Wii U. I hear that it’s good… but I’ll stick with replaying Pokemon Red on my Game Boy Advance SP for nostalgia’s sake, thanks.
  • $35 USD to instantly reach the endgame of Everquest 2? Sony still runs the servers for this game?
  • Angry Birds ripping off Mario Kart? Pretty lame.
  • Development parties are all cutting edge and everything, but why do you need to gimmick the hell out of one to make it cool enough to entice folks to come along? It is taking folks from Chicago to San Francisco, which is fine, I suppose, but how many folks will be flying into Chicago and flying out of San Francisco for this event? Why even bother with the train ride? Make it a cruise for crying out loud.
  • There’s nothing to add to Graham’s bit here about the Mojo. Just watch it for yourself.
  • The ticker for this segment is probably the most insightful bit of analysis wrapped in humor that’s actually true that could be said about Square Enix and their relationship with the legendarily popular Final Fantasy VII: “Does Squeenix just hate FFVII?” From all indications, the answer is yes.
  • Noooooo.
  • Kickstarter in AUS/NZ is welcome, but Kathleen’s right. What’re the odds that any offerings from those two countries won’t be completely overpriced to outside markets out of spite? I’m guessing pretty slim.

Here’s what I learned from CheckPoint S3E14.

  • Critiquing the Ouya’s revenue generation scheme? Sounds good.
  • Kathleen singing. Silliness.
  • Grand Theft Auto V’s playable area is so large that it apparently covers the combined entire playable areas of GTA: San Andreas (which I thought was pretty big for its time), GTA 4 (which seems smaller than it is), and Red Dead Redemption (which was didn’t seem as big as it seemed slow to traverse). That factoid just makes it more likely that I’ll enjoy the game when I pick it up tomorrow.
  • Atlas is publishing a new Tex Murphy adventure? How kickass is that going to be?
  • Ubisoft is missing the point with mobile iterations of already successful intellectual property. The point of these games are to utilize the full functionality of the touch display technology while staying as true to the context of its bigger brother products. An Assassin’s Creed game without stealth just sounds wrong, doesn’t it?
  • Disney needs some of the advice that I just gave to Ubisoft above regarding developing entertaining experiences for mobile devices.
  • More Ouya issues? #standard
  • I would play CheckPoint Host Creed. I would pay for it, too.
  • Another practical solution from Sony, taking a page out of Apple’s problem solving ‘make a product to solve a single problem’ technique.

Here’s what I learned from CheckPoint S3E10.

  • A black butterfly, if we’re honest.
  • GAGTAA Day a success! Great!
  • DuckTales Remastered’s marketing campaign of retro issuing a NES cartridge might win over some retro gamers, but the limited quantities of the gold-pained carts suggest that it’s for hardcore collectors only. And even then, what is the price of something like a re-issued gold-color painted NES cart? I dunno, but it probably belongs in a museum.
  • A game that could be cool for the mobile platform juggernaut iOS is now completely worthless thanks to a prominent sponsorship with Coca-Cola. And it’s a Temple Run ripoff to boot? Well, in that case, I hope the promising future suggested by whichever development studio thought this up to sell to Coca-Cola dies in a fire.
  • Oh, Kathleen. Sell that Ocean’s 75 spot. AND PAUL GETS AIRTIME ON A SHOW? MORE PAUL, PLEASE. And Graham gets to take a crack at it too. I know this is a funny bit, but the Sony studio that created God of War making news for weird internal structuring should be news, right? Changing the formula every once in a while, especially if it’s from the Sony side of things, should be a welcome story, right?
  • The big news: the Xbox One doesn’t need the Kinect to operate as previously stipulated. “We have reached peak sass” indeed, text crawler. Of course, MSFT had to have invested in some market research, but they were trying to channel other companies that just get to change things around in a given industry simply for the sake of making metric asstonnes of money. That didn’t work out, and so instead, they have fixed the Xbox One. And I’ll probably be buying one, as I had already planned to do. Because I am a bad, bad person. Slightly less bad now that this particular announcement has been made.
  • I’ve always thought that the Zombie mode for Call of Duty titles was a broken, dumb, stupid, tasteless Left 4 Dead-esque ripoff made for the generic Call of Duty player. This has been confirmed for the OVER 9000th time by the upcoming DLC that has something to do with dieselpunk zombies in World War 1. Or something like that. It’s dumb. And it’s stupid. If you think that it’s cool, I’ll let you have that the Zombie mode that was quirky enough to be cool was the edition included in Black Ops, especially with the cast of Castro, Kennedy, McNamara and Nixon imitators. When Treyarch started developing the game modes around easter egg like discoveries, instead of simply adding an easter egg to the level, then the mode got pretty shit.
  • Fudge? Whoa, TMI, Kathleen.
  • MechWarrior Online players bought enough 10 USD special edition mechs to raise 100k CAD for the Canadian Cancer Society? Pretty cool.